"Choose you this day whom ye will serve but for me and my house we will  serve the Lord "

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Cub Games

   

Map Game

Post a map of the USA on the wall.  Have red, white, and blue round stickers ready.  As people arrive at the pack meeting, give each person a sticker.  Ask them to write their name on the sticker and put it on the place they would most like to visit (a place they haven’t been yet).  During the meeting, between programs (between ceremony and skit, for example), call out a few names and ask them why they want to visit the places they picked.  Repeat throughout the meeting.  (Have one or two adults knowledgeable in US geography stay with the map to assist people in finding their places.)

Follow Instructions

Name_____________________

Date______________________

How To Follow Instructions

  1. Read everything before doing anything, but work as rapidly as you can.

  2. Put your name in the upper right hand corner of this paper, last name first.

  3. Circle the word "name" in sentence two.

  4. Underline the words "upper right hand" in sentence two.

  5. In sentence four, draw a circle around the word "underline".

  6. Now, draw a circle around the title of this paper.

  7. Sign your name under the title.

  8. Write the name of your capital city ________________.

  9. Underline all of sentence seven.

  10. Draw an "X" in the lower left hand corner of this paper.

  11. Draw a circle around the "X" you just drew.

  12. Write the name of your city _____________________.

  13. Draw a circle around the word "capital city" in sentence eight.

  14. Speak out loud your first name when you get to this point.

  15. If you think you have followed directions to this point, call out "I have".

  16. Write the name of your school _______________________.

  17. Close your eyes and raise your left hand over your head.

  18. Count out loud in your normal speaking voice backwards from ten to one.

  19. Now that you have read the instructions carefully, do only what sentences one and three ask you to do, ignore all other directions.

  20. Please do not give this test away by any comment or explanation.   If you have read this far, pretend that you are still writing.  Let's see how many persons really follow directions correctly.

Scout Taboo Game

Played like Taboo, more instructions to follow! Thanks Heidi in FL, for this game!

Taboo.doc

It can't be done

First, the leader says that he can jump backward farther than the boys can jump forward if they do exactly as he does.  The he grasps his toes and hops backward a few inches.  When the boys assume the same position, they find they cannot even budge.

Knot Trail

Equipment:  Tie several pieces of rope of varying thicknesses together, using several different knots (square, sheetbend, bowline, two half-hitches, taut-line hitch).  Tie one end of rope to one tree with clove, the other end to another tree with taut-line hitch.

Action:  Patrol is told to walk along rope from tree to tree and back again, silently, to observe and remember (approximately 2 minutes).  Patrol then goes into huddle to come up with list of knots seen (including knots around trees) in right order.

Scoring:  Patrol with best list wins.  Trick question for extra points: How many ropes used?

Merry Christmas! A Pantomine Game

Players sit in a straight line.  "IT" stands in front of one player.  This player asks "IT", "what would you like for Christmas?"  "Can you guess" answers "IT".  He then makes some motion that will show what he wants for Christmas.  He may pretend to blow a horn, pat a kitten or puppy, or kick a football.  If the player guesses correctly, "IT" says "Merry Christmas" and that player becomes "IT".  If he guesses incorrectly, "IT" stands in front of another player.  

You can say "Happy Birthday", "Happy Easter" or whatever happens to be appropriate when you play this game.

- Crossroads of America, 1992

 

Tug of Peace

A group of boys sit in a circle holding onto a rope place inside the circle in front of their feet.  The ends of the rope are tied together to make a huge loop.  If everyone pulls at the same time, the entire group should be able to come to a standing position.  The Tug of Peace can also be played by stretching the rope out straight and having boys sit on either side of it, facing each other in two lines.  If both sides pull on the rope evenly, they can help each other up.

Dress Up Relay

Have one complete outfit for each team, include pants, shirt, ties, hats, jackets, and shoes.  Adult clothing is suggested so they will be big enough to fit over the boys' clothing.  Split each team into two parts, have one half of the team in a line on one side of the room and the other half of the team on the other side of the room, place a pile of clothes at the beginning of one side of the team.  To start the game the first person in line must put on all the clothes in the pile, button shirts, tit ties, and zip pants, tie shoes, etc., he then runs to the other side of the room where he must take everything off and the person at the beginning of the other line must do the same, keep going until all the boys on the team have worn the clothes.  After each boy has had a turn, he must go to the end of the line and sit down.  First team all sitting, wins.

Find the Leader

Boys sit on the floor in a circle.  Select one to be "it".  He is asked to leave the room while the others choose a leader.  "It" returns to stand in the center of the circle.  The leader slyly starts some motion like winking his eye, nodding his head, or patting his knee.  All other in the circle do what the leader does.  The motions are changed from time to time.  "It" tries to discover who the leader is.  When he succeeds, the leader becomes "it", and a new leader is picked.

Boil Water Boil

Recommended for WEBELOS only.

You will need: matches, pots or empty coffee cans, water, tinder and kindling supply, fire safety equipment (bucket of water and shovel), and fire ring.

On signal, each team searches for the sizes of wood essential to build a small fire.   Teams return to a selected site, each team builds a fire and sets a pot of water on it.  The first team to boil water wins.  (Be sure to stress safety and minimal impact)

 

Buying A Gift

Put a good stash of coins into a closed paper bag.  Boys sit in a large circle and pass the bag around until the leader signals stop.  The boy holding the bag pulls a card from a pile held by the leader and reads what's on it: e.g. a toy car for brother cost $1.35.  Then, without looking into the bag, the boy must stick his hand and pull out the correct change to buy the gift.  Make sure that all gifts are under $2.00.   The boy then returns the money to the sack and the passing starts again.

Knights and Dragons

Three boys make up the Dragon; they line up by grasping the belt of the boy ahead with both hands.  The remaining den members are Knights.  They try to grab the Dragon's tail (last boy in line) and hold on while the leader counts to five.  When a Knight succeeds, he becomes the Dragon's tail and the head becomes a Knight for the next round.

Silly Symphony

The purpose of this game is to discover the beautiful sounds that can be created by the natural objects in our environment.  Each player is given 10-15 minutes to find objects in nature that make a noise when banged together, or blown on, or rubbed together.   Players bring back their "instruments" and a conductor is chosen, who organizes the group into a semi-circular orchestra.

Each musician is allowed to "tune" his instrument, so the rest of the group can hear the different sounds.  If a player can play more than one instrument at the same time, he is welcome to do so.  The conductor can then choose a familiar tune with an easy rhyme, and lead his orchestra in song.  Let the players make requests for songs they would like to play.  Give musicians the opportunity to work on "solos" that they can perform for everyone.

First Aid Relay

Set up an obstacle course containing these first aid items.
  1. Find your buddy.
  2. Put on sunscreen
  3. Oops!  Your partner has fallen and hurt his knee - please apply bandage.
  4. Drink plenty of water
  5. Oh no, you fell out of a tree - please apply splint.
  6. Someone is choking - do the Heimlich maneuver.
  7. Call 911.

-Sam Houston Are Council, 2000

 

Gum Glove Relay

Hand a closed paper bag to the first player on each team.  The paper bag contains one pair of gloves and several sticks of gum.

The first player on each team opens the bag, puts on the gloves, digs down into the bag for the gum, pulls it out, unwraps it and begins to chew it.  He then replaces the gloves in the bag, closes it and hands it to the next person in line who repeats the procedure.  The first team to be crewing all the gum in the bag wins.

Spoon Jousting

Give each player two tablespoons and a small potato.  He carries the potato on one spoon in one hand.  With the second spoon in his other hand, he tries to knock the potato off another player's spoon while trying to protect his own potato.  This may be played as a two-boy contest or as a den battle royal.

Feather Relay

Equipment - pie plates, feathers, toothpicks

Divide the Scouts into two groups, give the first boy in each group two toothpicks.  This Scout must pick up one feather with the toothpicks and take the feather to the finish line putting it in the pie plate.  Then bring the toothpicks back to the next person in line.  No hands must be used to pick up the feather.  The team to fill the pie plate first is the winner.

Nashua Valley/Pioneer Valley Pow Wow 1996

Sorry You Missed

Have the boys stand in a small circle while each in turn tries to toss a beanbag into a small container in the center.  If he misses he must drop out.  Each time around the boys move back a step.  Last one left wins the game.

Hollow Bone and Sticks Game

EQUIPMENT: Cardboard tube from toilet tissue, a piece of string or yarn and a Popsicle stick.  Tie one end of string to the tube and the other end to the stick.

Holding all in your hand, toss the tube into the air and try to catch it on a stick.   Think it's easy?  Just try it.

Do Your know Your Cub ABC Game

Do you know your ABC’s?
 
A - Name of an important Cub Scout leader
B - The first rank for all boys who join Cub Scouting
C - A leader of the pack
D - A Boy Scout who helps in a den
E - Highest rank in Boy Scouts
F - Something Cub Scouts learn to respect
G - This means cheerfulness and kindness, part of the Law of the Pack
H - A journey on foot that Cub Scouts like to do
I - You must wear correct uniform to pass this
J - The book that tells about Mowgli and Baloo
K - The 30-foot python who saved Mowgli
L -  Something we do when we’re happy
M“Do Your Best”
N -  Part of the Cub Scout uniform
O - An important part of Scouting--hiking, field trips, etc.
P - Cub Scouts race homemade cars
Q - What everyone is when the Cub Scout sign is given
R - A WEBELOS activity badge
S - A kind of arrow point
T - The youngest group in the pack
U - What we wear to show we’re in Cub Scouting
V - What all adult leaders are
W - What a fourth grade Cub Scout is called
X - You can make this instrument from metal tubes
Y - Another name for a den cheer
Z - A place Cub Scouts like to go for a field trip
 
Answers:
Akela; Bobcat; Cubmaster; Den Chief; Eagle; Flag or Family; Goodwill; Hike; Inspection; Jungle Book; Kaa; Laugh; Motto; Neckerchief; Outing; Pinewood Derby; Quiet; Readyman; Silver; Tiger Cubs; Uniform; Volunteers; WEBELOS Scout; Xylophone; Yell; Zoo

Bucket Bounce

Place empty bucket in center of room.  Each boy gets five tries to bounce ball into bucket from a spot six feet away.  Ball must stay in bucket.  Repeat if time allows.

Search And Sketch

This nature scavenger hunt game does not stress collecting, rather boys record what they found by sketching pictures of them on paper.  Select a safe area with boundaries and set a time limit.  Give the boys a list of things to find and have them draw it on paper.  Here are some sample topics:

  • Find two signs of the current season
  • Locate four sources of water or air pollution.  Draw pictures and list what you thing can be done about them.
  • Find a place to sit for a few minutes, listen to the sounds, draw what you think might be making the noise.

Good Samaritan

Equipment: One bean bag for each player, one box per team

Cub Scouts and siblings are divided into four equal teams, spaced equidistant from each other.  Each team has their box placed neat them, with each member's bean bag in the box.  The bean bags will represent their wealth.  On the signal to begin, each child will attempt to take their treasure to one of the other teams.  Players will continue placing their treasure in the others' boxes for a specified amount of time (2 minutes).  The rules of the game is that the players may carry one one bean bag at a time.  Bean bags must be placed, not thrown into boxes.  On the stop signal, the Cub Scouts return straight home.  Team with the fewest bean bags will be declared the best Samaritans.

Snowball Relay

Players divide up into two teams and line up behind a starting line at one end of the room.  Each team is given a simulated snowball -- either of cotton or Styrofoam and a piece of cardboard.  On signal, the first player on each team tries to move the ball across the floor and back by fanning it with the cardboard.  The player may not touch the snowball with his hands or cardboard.  Player then gives cardboard to next team members, who repeats actions.  Game continues until all team members have fanned the "snowball" to the finish line and back.  The first team to finish is the winner.

Magic Know Trick

The den leader provides several pieces of rope or cord about three feet long.   The den chief or helper asks a Cub Scout if he can tie an overhand knot in the middle of the cord without letting go of either end.  He lets the Cub Scout try it, then he shows him the trick: First he folds his arms over his chest, then he leans over and picks up each end of the cord without unfolding his arms.  As he straightens up, he unfolds his arms - still holding the ends of the cord - and, presto, there's the overhand knot

Den Game Chest

Den game chests come in various sizes, shapes, and colors.  A game chest may cost nothing but time and determination or you may have several dollars invested.  A game chest is sometimes called the Den Leader’s helper.

It may be a cardboard box, on old footlocker, a cast-off toy chest or any other container which you have handy and can be spared for game or craft supplies.  Once you have selected your game chest, involved the boys in preparation.  A little paint, a few decals, lots of imagination and perhaps even the boys’ own signatures will personalize its exterior.  The world will know where Den 3 keeps its game supplies.

It’s what’s inside that counts.  A leader can fill a game chest with materials from around the house, or the boys can be asked to bring some items from home.

Suggested Supplies:

Clothes pins
Clothes line
Ping pong balls
Playing cards
Pencil and paper
Small paper sacks
Old work gloves
Simple puzzles
Plastic spoons
Masking tape
Large handkerchief
Rubber rings
Pie pans
Washers
Tin cans
Marbles
Balloons
Straws
Feathers
String
Whistle
Rope
Bottle Caps
Paper cups

These items may be used in several different ways.  Clothes pins, washers, and playing cards can be tossed into pie pans and cans; feathers can be blown across the room in relays; ping pong balls can be rolled, tossed or blown with a straw into containers; old work gloves are helping in playing Fumble Fingers; handkerchiefs make good team flags or blindfolds; rubber rings may be tossed over bottle necks…the list goes on and on.

Your game chest will be your silent helper when planned activities are over to quickly.  It can help the dinner when it is his turn to help at den meetings.

It’s also a good place to store den supplies, unfinished craft projects and den records.  If you haven’t made a den game chest, try it now.  You will find that it is really a treasure chest.

The List

The Game Chest is a valuable asset to any den's activities.  Add to the chest as games are found.  Make a set of cards describing each game and what you need to play.  HAVE FUN!

Balloons-

  • blow up and first to burst wins
  • tie with string and throw as hammer
  • kick balloons to goal and return
  • balloon volleyball over net
  • bat balloon with hands over the goal
  • put toilet paper rolls over fingers and bat balloon over goal
  • sit in circle with "it" in center, call number and drop balloon, that number in circle tries to catch it before balloon touches the ground
  • tie to ankle and try to pop others while protecting yours
  • fill with water and tie to ankle trying to walk to goal without popping
  • balloon badminton using rackets made with ruler between 2 paper plates

Beans-

  • throw into jars from line
  • carry to jar with toothpicks
  • drop from nose into pop bottle
  • carry in spoon to jar
  • scoop onto back of hand and put in jar
  • toss onto chalk target
  • toss into egg carton
  • flip with spoon into pie pan or through paper target
  • suck up with straw and carry into jar

Blindfolds-

  • paper bags over head
  • scarf over eyes
  • cloth strips over eyes
  • pillowcase over head

Butcher Paper Target

  • hang in doorway or hallway and toss cotton balls
  • blow matches through straws at target
  • flip rubber bands at target
  • toss paper tube through

Cardboard Tubes

  • bowling pins for ping pong balls
  • lying down to shoot marbles through
  • set up as targets for squirt or dart guns
  • cut in half and use as chutes for marbles

Chalk

  • draw circles for marble tournament
  • draw targets for toss games using washer and beans
  • draw bull's-eye and roll pop bottles into center from 6' away
  • make lots of marks in two areas and race to see who can wash them away faster.

Clothespins

  • drop from mouth into jar
  • clip 1 on each ear lobe, race to goal and back, have next boy remove pins and do the same
  • wind string around and next boy unwinds
  • use as pins for bowling
  • clip onto box rim and toss rings on them

Dice-

  • points for highest number thrown, double points if spots match
  • play cootie on paper using dice to see which body part to draw
  • use to see who get first turn

Deck of Cards

  • toss into jar target
  • magic tricks
  • suck up with straw and carry to goal
  • use to see who gets first turn

Egg Carton Flats

  • number slots for points and toss items (washers, little rocks)
  • shoot with rubber bands
  • paint slots different colors and try to throw colored balls into the same color

Feathers-

  • carry on paper plates to goal and return
  • blow feathers to goal
  • drop one and have a partner try to catch
  • toss through holes in paper targets

Gloves

  • wearing gloves, unscrew jar lid, dump out contents, such as toothpicks, pick up and put in jar, screw on lid and pass on
  • pick up flat items and put in jar
  • button up oversized shirt being worn

Jars with Lids-

  • toss items into jar
  • lying down, roll marbles in
  • drop items into jar

Marbles-

  • carry between toes to goal
  • hit with straw to goal line
  • marble on paper plate, balance on head, walk to goal
  • balance pie pan on head while doing deep knee bends to pick up marbles to put in pie pan
  • toss or shoot at targets

Newspaper-

  • use for stepping stones or ground markers in games
  • use as a bat

Paper and Pencils

  • walk to goals using 2 sheets of paper to step on
  • draw part of a figure, fold over and pass to next boy who tries to draw next part
  • draw 5 dots on paper and pass to next boy who tries to draw a person with 1 dot for head, 2 for hands, and 2 for feet

Paper Cups-

  • use for water relays carrying a spoonful at a time
  • stack to build a tower
  • use for magic tricks
  • use for targets

Paper Plates-

  • staple together and toss like Frisbee
  • use as markers or targets

Pie Pans-

  • roll to goal
  • use as target
  • balance on pencil while walking

Ping Pong Balls

  • try to blow off table with or without straw
  • carry on spoon to goal
  • drop into jar
  • toss at target

Plastic Spoons-

  • carry items and/or water
  • use to flip items to targets
  • drop into jar

Pop Bottles-

  • balance ball on top and try to knock off using another ball
  • put water in and use as bowling targets
  • fill with water, cover with thumb, turn over and pass from boy to boy trying not to spill water
  • drop toothpicks in
  • hold tennis balls between foreheads and place on top of bottle
  • toss rings over neck of bottle
  • use as hand weights when exercising
  • twist sponge filled with water into jar

Rings-

  • make from rope for tossing
  • cut from plastic lids or pop rings
  • Rubber Bands
  • shoot at targets
  • make rubber band balls to toss
  • wind around 2 clothespins to make wrestling buddies

Squirt Gun/Dart Gun

  • use squirt gun to fill jar at goal
  • shoot at targets

Straws-

  • blow items to goal
  • make structures
  • suck flat items to carry to goal
  • use to pass items between boys

String-

  • make circle for marble tournament
  • make large circle on ground, boys join hands around outside and try to pull each other into circle

Let your imagination soar as you think of things to add!  You'll be amazed at what the boys can do with these items!

      --Crossroads of America Council Pow Wow 1995

 

String Burning Race

Equipment:  For each team, two 2-foot sticks, two 3-foot lengths of twine, two matches.

Action:  In advance of race, the two sticks are pushed into the ground, 24 inches apart; one piece of string is tied between sticks 12 inches off of ground; the other, 18 inches above ground.  Whole patrol gathers native tinder and firewood.   Patrol selects two representatives.  On signal, the two Scouts lay the fire (but not higher than lower string) and light it.  After lighting, fire must not be touched, nor may more wood be added.

Scoring:  The team wins whose fire first burns through the top string.

Streets and Alleys

This is ideal for an outdoor Pack meeting.  You need three people, one for the Fox, one for the Hound and one for the caller.  The rest of the group are streets and alleys.  The group forms several squares by having 4 or more lines standing hand to hand facing North (STREETS) and 4 or more lines facing East (ALLEYS).

The Fox and the Hound start at opposite corners.  When the Caller calls "STREETS" then all the people facing North stand with their arms stretched horizontally.  When "ALLEYS" are called the "STREETS" put their arms down to their sides and the "ALLEYS" put their arms up.

The object of the game is for the Hound to catch the Fox.  The Fox and Hound can only run through clear lines.  They cannot run through someone's arms.  It is best to call the game at a fairly fast pace.  When the Hound has caught the Fox, then both choose the next Fox and Hound.  If the Hound doesn't catch the Fox after a reasonable length of time, then the Caller can stop the game and call up 2 more players.

Try To Get Up

Two Cub Scouts sit on the floor back to back with their arms locked, without letting go they try to stand up.  This is done by bringing the feet close to the body and pushing back against back.

 

Tooth Pick Castle

Give each Cub Scout 10 flat toothpicks.  They take turns placing one toothpick at a time on the top of an opened soda bottle.  The boy whose toothpick causes the "castle" to fall gives his remaining toothpicks to the boy behind him.  The boy with the most toothpicks after several rounds have been played is the winner.

Ping Pong Blowout

Cub Scouts line up on one side of the room on their hands and knees, each has a straw and a ping-pong ball.  The object of the game is to blow the ball across the finish line on the other side of the room.  First one across wins the game.

Clown Hat Pitch

Cub Scouts line up on one side of the room on their hands and knees, each has a straw and a ping-pong ball.  The object of the game is to blow the ball across the finish line on the other side of the room.  First one across wins the game.

Clothes Pin drop

Place a wide-mouthed bottle or jar upright on the floor.  Give each boy, in turn, ten clothespins.  Have him stand over the bottle and , holding each clothespin at eye level, try to drop them into the bottle.

Nature Memory Hunt

Equipment:  On a large table, spread out a nature display consisting of approximately 20 items, such as:
Acorn Cups
Small rock
Large burdock leaf
Bundle of pine needles
Broken bird egg shell
Bird feather
Local wild flower
Fern frond
Local wild berry or nut, etc.

Action:  Part 1 - Patrol has 5 minutes to observe the display, in silence, as Scouts try to memorize the items.

Part 2 - After a huddle, Scouts scatter for 10 minutes to collect items in display and places their items next to the items in the original display.

Scoring:  Patrol with the most items in given time wins.  (If time permits, try to identify the items.)

Toss Game

Cut paddles from plywood and glue on fill dispenser cups.  The ball is a bead, like those in Immediate Recognition kits.  Tie the bead to a 12-inch string and attach the other end of the string to the paddle.  Catch the bead in the cup.   Most balls caught in a specified amount of time is the winner.

Blue and Gold Stringers

People at each table form a team.  Give each team a blue or gold chenille stem and several buttons (as many as will fit on the stem).  At the signal, the first person strings a button on the stem and passes it to the next player, who does the same.  Continue until all buttons are on the stem.  First team to finish is the winner.

Christmas Card Puzzle Game

This game makes a good gathering activity.  Cut an old Christmas card into irregular pieces to form a puzzle for each player and place in an envelope.  As each boy arrives, give him a puzzle.  If playing as a regular game, the first player to put his puzzle together is the winner.

What Will I Be

This is a variation of charades.  Play by den family teams, with all members of the family taking part.  Give each den family five minutes to decide on a career they will dramatize and practice doing it.  Let the Cub Scouts and other children do most of the acting.

Example:  Electrician.  First boy acts out unscrewing in a table lamp socket.  Second boy strips insulation off a wire and attaches to screw pole of the socket.  Third boy flips the wall switch.  Fourth boy pantomimes joy when bulb lights up.

When the den family has completed its pantomimes, other dens try to guess the occupation.  First one to guess scores a point for the den.

What flag has 13 stripes and 50 stars?  The answer, of course, is “Old Glory.”  Now do you know what is on the flags of the states?  If you don’t know some of these, before you look at the answers, see Achievement 2 of Wolf Cub Scout Book.  All state flags are shown there.
 
There's a...
  1. Anchor
  2. Bear
  3. Big Dipper
  4. Buffalo (Bison)
  5. (The flag is) non-rectangular shape
  6. Osage shield and peace pipe
  7. Palmetto tree
  8. President's likeness
  9. Torch
  10. Union Jack
on the flag of...
a. Alaska
b. California
c. Hawaii
d. Indiana
e. Ohio
f. Oklahoma
g. Rhode Island
h. South Carolina
i. Washington
j. Wyoming
 Answers:  1-g; 2-b; 3-a; 4-j; 5-e; 6-f; 7-h; 8-i; 9-d; 10-c

Blue and Yellow

Give each person or group a pencil and a sheet of blue or yellow paper.  They should write down as many things as they can think of that are blue (sky, flowers, sapphires, Cub Scout uniforms, etc.) or yellow (crayons, cars, hair, etc.).  Prizes can be given for the longest lists or the most unusual items on a list.

Rescue Relay

Give each person or group a pencil and a sheet of blue or yellow paper.  They should write down as many things as they can think of that are blue (sky, flowers, sapphires, Cub Scout uniforms, etc.) or yellow (crayons, cars, hair, etc.).  Prizes can be given for the longest lists or the most unusual items on a list.

Marble Roll

Place an empty breakfast cereal box on the floor in the center of the room.  Each of the four narrow edges should have a 2" x 3/4" hole cut out.  Give each Cub Scout three marbles and tell him to try rolling them into the box from the edges of the room.  First player to roll all three marbles into the box may keep his marbles.

Water Games

Shark Tag - Play this game in waist-to-chest-deep water.  The boys line up on one side of the pool.  "It" is about 20 feet in front of them.  When he yells "Shark", all players swim of walk to the other side while "It" tries to tag them.  Those who are tagged join "It" in trying to tag the others.  The last player tagged is the winner.

Steal The Turtle - Play in waist-to-chest-deep water.  Divide boys into two equal teams that line up facing each other 20 feet apart.  Each team member is given a number.  A leader tosses a large rubber ball in the middle of the play area and calls out a number.  The opposing players with that number race for the ball.  The player who gets it and returns to his place without being tagged by the opposing player scores one point.  When both boys are back at their places, the leader calls out another number.  For a real scramble, call all numbers at once.

Cranberry Roll

Lay a large calendar page on the floor about six feet from the starting line.   Each player is given six cranberries.  In turn, players roll their cranberries, one at a time, onto the page.  A player's score is the total of the numbers on which his cranberries stopped.

Guess Who I Am

The leader starts by saying, "I will answer 'yes' or 'no' to twenty questions while you try to find out who I am."  This is a good den game that will also keep boys busy and quiet at the pack meeting.  With the help of one leader for each den, leaders can decided who they will be, and the game can be conducted as a contest to see which den can guess who they are.  Rotate leaders each time.

Stretcher Race

Equipment:  Two staves, one strong blanket, and one inflated balloon for each patrol.

Action:  Patrols line up in relay formation, two "victims" in front of each.  On signal, two members of patrol run up with blanket and two staves, make stretcher, put one victim on it.  Junior leader (or judge) places inflated balloon on victim when stretcher carriers are ready to lift stretcher.  Victim is carried to starting line without balloon falling off (balloon is to assure care rather than speed.)  At starting line, victim is lifted off, and two other Scouts run up to make stretcher for transporting second victim.

Scoring:  Patrol bringing both victims most carefully (without balloon falling off) to starting line, wins.

Observation Game

Show 12-15 articles or pictures to the den for a certain length of time.  Then give each player a sheet of paper on which to list the articles or pictures.  The player with the largest number of correct guesses wins.

Bat The Balloon

Divide the den into two teams.  Teams sit on the floor facing each other, with feet extended and soles touching the soles of an opposing player.  Each player keeps his left hand behind his back.  The leader throws a balloon into the center of the line.  Players on both teams try to bat it with their right hands so that it goes over the head of their opponents and lands on the floor behind.  Score on point for each success.

Scout Law

Take eighteen empty soda cans or six-ounce plastic cups.  On each can/cup write one of the twelve points of the Scout Law.  On three of the remaining cups write "A", "Scout". "is" .  On the three remaining cups, write a word that might belong to the Law, such as funny, smart, trusty...

How to build a pyramid with "A Scout is" at the top.  It should look like this:

A
SCOUT IS
TRUSTWORTHY, LOYAL, HELPFUL
FRIENDLY, COURTEOUS, KIND, BRAVE
CHEERFUL, THRIFTY, BRAVE, CLEAN, REVERENT

Scouts can be paired off or broken into teams.  The first team to get all twelve points of the Law correctly built into the pyramid wins.

This is a great way to reinforce the Scout Law for your WEBELOS Scouts.

Flying Saucers

See who can sail the most cardboard discs, one at a time, into a box 6 or 7 feet away.

Musical Package

A small package is wrapped in masses of paper and string.  Player are seated in circle and package is passed as music is played.  When music stops, boy holding the package tries to unwrap it.  No tearing or ripping is allowed.  When music starts again, boy holding package must pass package on around circle.  Game continues until one player is able to completely unwrap the package.  Small prize in the package is for winner.

Hands on your hips

Start slowly and pick-up speed.
 
Hands on your knees
Hands on your hips
Put them behind you if you please.
Touch your shoulders
Touch your nose
Touch your knees
Then touch your toes.
Now you raise them up on high
And let your fingers swiftly fly
Hold them out in front of you
While you clap them one and two
Your hands upon your head, now place
Then touch your shoulders
Then your face
Raise them high up as before
While you clap them, one, two, three, four
 
-Wabash Valley Council, 1990

 

Indoor Volleyball

Equipment needed:
Two paper plates per Cub
Paints or crayons
Staples
A ping-pong ball

Directions:

  1. Decorate the plates and then staple the plates together leaving an opening for the hand.  This forms a paddle.
  2. Hit the ping-pong ball back and forth between players.
  3. Score three points each time an opponent misses or allows the ball to touch the ground.
  4. Winner is the first Cub to reach twenty-one points.

-Sam Houston Area Council, 2000

Fitness Circle

Daily exercise is a very important portion of your day.  Exercise helps to make your body healthy, wealthy, and wise.

Have each Cub write down the name of an exercise that he would like to do on a card.  Afterwards, have the Cubs form a circle.

The leader then takes the cards and randomly calls them out without using his/her voice.  The Cub that comes closest to the exercise is the winner.

-Sam Houston Area Council, 2000

Lean To

A good game for the pack meeting to get the parents involved.  The boys and parents stand in a circle by dens holding hands.  Everyone numbers off alternately one or two.  On the signal, keeping legs and backs as straight as possible, the players who are "ones" lean forward toward the center of the circle. while the "twos" lean outward.  Players counterbalance each other for support.  Once the group has gotten its balance, slowly reverse the leaners.  Then have the players see how smoothly they can alternate.

Skin the Snake

Divide the boys into two or more teams and line up single file.  The first player in line reaches his right hand between his legs and grasps the left hand of the player behind him.  This player does the same with the player behind him, and so on until the line is linked.  The last player lies flat on his back, still holding the hand from the player in front of him.  The line moves backward at a signal from the first player until each player is lying down.  The last player gets up and moves forward, pulling the whole line after him.  The first team back in position wins.

 

Blind Feeding The Blind

Divide the Den or Pack into pairs.  Give each person a spoon and dish of something to eat, i.e. popcorn, Jell-O, peanuts, etc.  Then blindfold everyone.  Pairs then feed each other with a spoon.

 

Indoor Football

  1. To make a football, fold a piece of notebook paper into a triangle, about as long as your finger.  Use tape to hold it together.  Next find a table, any size will do.  The object in table football is the same as in regular football: to score as many touchdowns as possible during the game.
  2. To score a touchdown, flick the football with your finger from your end of the table to the edge of the table at your opponents end.  if any part of the football hangs over the edge but doesn't fall off, then you have scored.  Starting from your own edge of the table, you have four tries to flick the football to the opposite edge.  But if the football goes off the edge, it becomes your opponents turn.
  3. After a touchdown, you may try for an extra point.  These are scored by standing the football on-end with one hand and then flicking it with a finger of your other hand upward through the goal posts.  The goal posts are formed by your opponent.  Each hand makes a fist near the edge of the table.  Index fingers point so that they touch, making a crossbar.  Thumbs then point straight up, making the uprights.
  4. You get to try for a field goal when your opponent has flicked the football off the end of the table three times without scoring a touchdown.

Santa's bag

Number 10 brown paper bags from 1 to 10.  Put a familiar item in each bag (preferably related to Christmas), fold and staple the bag shut.  Each boy is given a pencil and paper with 1 through 10 listed.  Then they try to guess what is in each bag by touching and shaking the bag.   They write their guess on the paper by number.  The Cub with the most correct wins.

 

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Click here for the Official Site Although this is NOT an official site of the Church of Jesus Christ of Latter-day Saints, I have tried to uphold the doctrine and standards of the church.  Many of the ideas on this web site are things I have used throughout the years or things I have collected  Some are ideas that others have let me post. If you find something that is copyrighted or you know who came up with the idea, please let me know and I will give the proper credit or take it off.

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